* Change required number of points for Onslaught progress (see below)
* Adjusted power score calculations and requirements (see below)
* Block items now properly contribute to power score
* Reworked Pestillian's Passive: Blight Racks. Any friendly ranged units standing in a hex adjacent to the Biologus Putrifier deal an additional X BLASTx1 Dmg on their ranged attacks. Enemies killed by these attacks are automatically Overkilled.
* NPCs in Octarius now have two more abilities
* Featured characters are now shown in different screens
* Archimatos Passive - Possession: Made it so that it doesn't work on Objects
* Fixed the passive for Corrodius's Poxwalkers, Curse of the Walking Pox
* Extra armor from Kustom Force Field (Gibbascrapz's passive) now visible on unit if it has no armor to begin with
* Fixed the invisible Bloodletter (after being revived by Rotbone)
We have changed the required points for Onslaught progress, and because math doesn't necessarily care about our puny human logic, some of us now have "negative" Onslaught numbers. That displays as 0. It will continue to show up as zero until the negative numbers are erased, and then you'll see progress again. The higher level you were, the longer it will take to burn through the deficit. This is not a bug, it's just a weird artefact of a change, and everything will be fine after you play for a couple days (or sooner).
Some of you may have noticed weirdness the other way with power score -- you got the celebration of going up a power level, but your power score didn't seem high enough. This change worked in your favor, min-maxers. Again, it's a function of rebalancing some numbers, and it'll all come out in the wash. Forward to Monday!